
Couldn't swing the $25 for the boxed set in 1975 so I bought $10 rules alone. Just my two kaitars' worth - sorry, two GP.Īctually Empire of the Petal Throne is one of my favorite "Old School" games. What ever happened to fun, by the way? I don't seem to see it much in gaming, anymore, but then maybe I travel in the wrong circles. Barker's "Tekumel", and Gary Gygax's "GreyHawk"), the 'sense of wonder' back in those far-off days was a lot more palpable and present none of us knew what we were doing, of course, either as players or GMs, but that didn't stop us from having fun. Speaking as somebody who has had the luck to play in three of what I guess might be called 'Old School' RPGs (Dave Arneson's "Blackmoor", Prof. These days, of course, it's "I saw it on the Internet, so it must be true!"

Nobody is holding an Eye of Raging Power to your head and insisting that you must 'do' Tekumel, either as game or world-setting play what you like! All I'd ask is that you do take a few moments to actually read what you critique some of the reasons I've seen given for "Why I Hate Tekumel" seem to based on the same sort of logic that says "Dragons are real, because my sister's brother-in-law's third cousin what lives in the next duchy over says he heard that somebody's sheep got et by one!". My advice, as it has been for the past three decades, is don't play what you don't like. It was, as they say, one of those moments you live for. The guy gave him some lip, saying "Who the f*** are you?", and Gary Gygax merely proffered his convention badge for the guy to read. The third time around, a bystander who had listened to the guy's diatribe stepped up to me, apologized for the guy's behavior, and suggested that he leave the area. Regarding the goofy names, I'm reminded of when we used to flog the merchandise for Dave Arneson at Gen Con we had a guy who for three years running who would make a point of coming up to the booth and getting in our face about Tekumel's languages, and how he wouldn't buy anything for Tekumel unless we went through all the books and changed the words to something *he* could pronounce.

I've got a dozen regulars on one Tekumel RPG group, with a second group of 12 in the process of forming, and very few of them are what I'd call experienced RPG or miniatures players all of them however, are F/SF fans who have a taste for 'classic' F/SF. Tekumel has always been outside that culture, as it has for miniatures gamers who have problems dealing with the idea of non-humans in what (to them) should be classical ancients wargames, but it does seem to appeal to F/SF fans who haven't had much assimilation into the gamer culture. As such, it doesn't seem to appeal to RPG gamers of the classic sort the RPG gamer culture that has developed over the last thirty years has it's own set of cultural references that it applies to games and world settings. As noted by one of the other posters, Tekumel isn't a 'fantasy' setting it's better described as 'scientifiction' in the classic Gernsback/Burroughs mold, and with a lot of the influence of Lovecraft/Howard/Ashton Smith.
